![stbimage image example java lwjgl 3 stbimage image example java lwjgl 3](https://d2vlcm61l7u1fs.cloudfront.net/media%2F903%2F90359e7f-10ad-4a5d-bbf1-dda3f965e418%2FphpZhIxNJ.png)
- #STBIMAGE IMAGE EXAMPLE JAVA LWJGL 3 SOFTWARE#
- #STBIMAGE IMAGE EXAMPLE JAVA LWJGL 3 CODE#
- #STBIMAGE IMAGE EXAMPLE JAVA LWJGL 3 WINDOWS#
Why? I would definitely prefer the solution with a preallocated ByteBuffer, since it does not require the destination array/buffer to be dynamically resized as you read data into it. From what I've seen in the source code, this function basically appends width and height to the start of the buffer, right? Perhaps most interestingly, it seems I'm getting the same fatal error as in the previous post, if I omit the call to GLFWImage.malloc and return the second generated buffer instead.ĮDIT: Last statement verified, if I use our own image-to-bytebuffer method as stated above, then apply GLFWImage.malloc to it, the cursor works. As far as I can tell, this does nothing more than ensure the resulting buffer has the correct dimensions? Lastly, this second buffer is used in the GLFWImage.malloc method to create a third, and final buffer.Am I correct in thinking that this method essentially disposes of all the data in the file that's not pure pixel byte data (like png header data) and perhaps deals with compression if necessary? Next, it uses this buffer in the call to STBImage.stbi_load_from_memory.I take it the resulting buffer contains the raw byte data from the file? Why is the resulting byte buffer created with a size of (file channel size + 1)?
![stbimage image example java lwjgl 3 stbimage image example java lwjgl 3](https://examples.javacodegeeks.com/wp-content/uploads/2016/01/03-Name-the-project.png)
#STBIMAGE IMAGE EXAMPLE JAVA LWJGL 3 CODE#
The first part of the code calls the method IOUtil.ioResourceToByteBuffer.First off, thank you very much, however if you don't mind, I do have a few questions with this approach. I copied the code and the required IOUtil class, and apparently, using these methods instead, my cursor loads just fine. So I went through the code from the link you provided. This library fixed all of our problems and we've been using it ever since.
#STBIMAGE IMAGE EXAMPLE JAVA LWJGL 3 SOFTWARE#
The reason for this back when we were still using a software renderer, we often ran into PNG images that were loaded incorrectly (garbled colors and whatnot). I suppose the only important bit remaining would be how I load the image into memory? We're actually using a third-party library for that (JavaPNG, found here). I'm not sure what other code you'd want me to provide.
![stbimage image example java lwjgl 3 stbimage image example java lwjgl 3](https://i.stack.imgur.com/QbcUn.png)
Information about my OS can be found at the very bottom of the log file I attached in my previous post. I figure it has something to do with how I create my byte buffer? The thing is, I use the same code to load image data into textures, and those definitely seem to work. I attached the generated log file to this post, just in case. # See problematic frame for where to report the bug. # The crash happened outside the Java Virtual Machine in native code. # If you would like to submit a bug report, please visit: Testing (BETA)\Core - Viewport2D Test\hs_err_pid18720.log # An error report file with more information is saved as:
#STBIMAGE IMAGE EXAMPLE JAVA LWJGL 3 WINDOWS#
Minidumps are not enabled by default on client versions of Windows # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops) # A fatal error has been detected by the Java Runtime Environment:
![stbimage image example java lwjgl 3 stbimage image example java lwjgl 3](https://i.ytimg.com/vi/fdn1y5Yq424/maxresdefault.jpg)
Once my application reaches glfwCreateCursor, it immediately crashes back to desktop, with a fatal error in the console: I've been trying the same thing, but it seems to fail for me.